![]() ![]() Whatever players think of the latest revisions, these classes should now be moving on for internal testing, as One D&D’s designers add a layer of polish to the game’s mechanics ahead of official publication. We’re nearing the end of the One D&D playtest now, with the eighth packet of playtest materials focusing on the Barbarian, Monk and Druid – with the latter two ‘problem’ classes clearly needing the most attention. Whether you prefer to roll up a rogue, fighter or wizard, there are some big changes to the way you’ll play.īackwards compatibility between One D&D and 5E sourcebooks is the aim here, so don’t expect an entirely new game system – though there are still some notable changes, such as the new layer of weapon complexity for martial classes, an overhaul to the Druid’s Wild Shape ability and a near-total restructuring of the new Dungeon Master’s Guide to make the game more accessible for would-be DMs. ![]() That means new ways to use weapons, new tactical options in combat, improved healing spells, revised classes and a host of changes big and small across the game’s sprawling ruleset. Everything else: hiding, exhaustion, Inspiration and two-weapon fighting.Digital: updates, D&D Beyond and virtual tabletop.Weapons: new abilities for martial classes.Classes: Expert, Mage, Warrior and Priest groups.Character creation: races, backgrounds and ability scores.Bastions: gardens, demiplanes and hirelings.What are the main One D&D changes compared to 5E? With a new Dungeons & Dragons ruleset coming in 2024, game publisher Wizards of the Coast is figuring out how to revise the beloved fantasy roleplaying game, in the hopes that ongoing player feedback will help hone the next iteration of D&D – and stop tabletop RPG fans from moving over to other game systems.
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